"My druid solos most of the time but when I group, as last week in ZF when I was the only healer - I heal and nothing else when the main healer. By using HOT's (not your most powerful version but a couple or so level's down) you can keep the tank healed and also keep mages alive who may have pulled aggro off the tank as well as not drawing aggro yourself. I am not resto or Feral speced just a bit of both to help me solo and stay alive. We got through ZF with no major problems (it does help if you have a good group with you who try and ensure they don't all fight one mob each !) and one of the mages thought I was the greatest healer ever - too much praise (but kindly received) for what was essentially common sense healing. I think one of the main differences I see between a good group and a poor one is the ability of players to use the correct level of spell at the right time - too early with a nuke and the tank has lost aggro, same with healing, don't use the big bomb heals unless you have to - use lower level HOTS when the tanks hit 75% health (you basically just keep them topped up near 100% health) and just keep you eyes on everyone's health bars - in this way you save mana, don't get any aggro and you have healing power in reserve should things go slightly pear-shaped. After a couple of early fights you'll know the correct level of HOT to use and from then on it's just about communication - if you getting low on mana in a tough sitution please tell the party, especially during a fight as then they have a chance to use a healing potion while you quickly med up.
Always ensure the Leader knows when you need a med break (especially as the only healer) before you engage the next mob, if you don't expect a number of ""why didn't you heal me"" messages - if you've told them up front and they've ignored you then it's not your fault, if you've stayed quiet - shame on you ! Overall I found Druid don't have to be resto specced to succeed as a solo healer in a group - just know your job, stick to it and communicate. wow powerleveling " "And some of my thoughts as a 60 pally (who does not have a huge amount of experience in instances, so feel free to disagree). The most important thing about being a pally in a group is to fill in the gaps - if the group needs more healing, heal, if they need protection, off-tank (or MT, we can do it in most places with a good group). But don't forget the basics, ALWAYS have your aura up and blessings on. And it helps a lot to be prepared - have bandages, food and drink ready, and at 60, reagents for Greater Blessings. Blessings to keep up constantly: Warrior: Might or Light if you are main healing - helps you get the most from your mana pool Hunter: Wisdom or maybe Salvation Mage/Warlock/Priest: Salvation, Wisdom if they're running low on mana and not getting aggro - I party a lot with a 60 lock and she doesn't need Wisdom much since she gets mana from her pet. wow honor Rogue: Salvation or Might Yourself: depends on your group, if you're healing or backup healing, Wisdom, if you have 2 healers already, Might Midfight Blessings: Protection: If a caster gets aggro, cast this ASAP and heal them. Freedom: If your melees are stuck and the mob is within their reach free them with this. how to do Pulling Emergency Maneuvers: Lay on Hands: Don't forget this, if a fight goes bad this can be your party's saving grace. Note that it takes up all your remaining mana, so heal heal heal before using. Divine Shield: Besides being very fun in PvP, I use this a lot in PvE since it's on a 5-minute timer, and lasts long enough to do a full bandaging (saving mana) and a Flash of Light. cheap wow gold After fights: Rez any fallen members. Pallys and priests are the only ones who have 'unlimited' rez's - druids can only rez once every half hour. However, pallys can only rez out of combat. Refresh blessings if they're gone or if you replaced them with midfight blessings. Auras: The standard aura in a party is Devotion Aura. wow honor If you're in a party that's heavy on mail/plate wearers, or you're tanking, use Retribution. Sometimes I use Fire Resist in Blackrock Depths against Fire elementals since auras take no mana and you can change them as many times as you like." .
RELATED LINKS:
http://www.flixya.com/blog/teresa
http://www.phillyfuture.org/blog/1839
http://www.rottentomatoes.com/vine/journal_view.php?journalid=528159&view=public
http://www.saatchi-online.org/
http://wowfreearticle.blog.shinobi.jp/
http://plaza.rakuten.co.jp/teresa1213/